Australian topwater fishing in Unreal Engine 5

Read about the development.

New Fish, Balance, Polish

I’m still chipping away at this project. The time has come where I really need to buckle down and balance everything. All eight fish species, rods, lines, and reels need to make sense in relation to each other, which is easier said than…

Lure system is perfect!

I made a post a few days ago. I said I was happy with the added inertia in the lure system. However, it wasn’t actually implemented correctly. I’ve since made a very slight change to the code, and the inertia is now much…

Finally Have good Momentum

Using a soft plastic with some custom momentum that actually feels good! Ground Collision is stable. Just have to iron out the lingering line renderers and there’s some slight snapping when there lure is vertical. But overall this system feels great. Exactly how…

Whitsunday Level Progress

Just a quick heads-up on what I’ve been working on. I’ve been playing around with the new Whitsunday level, focusing on getting that wild, tropical feel right. It’s still a work in progress—there are some details missing—but it’s starting to look the way…

Ticking Away

I’ve taken a few breaks from the project lately. Been feeling a bit burnt out, but things are picking up again as I focus on making the main loop and the game overall more reliable and consistent. The menu system I’m using, called…

Level Prototype

As I continue refining the level design, I’ve reached a point where I’m happy with how everything looks above the waterline. Here are a few shots to showcase my progress. I’m also moving forward with mechanics and working to make the fish behave…

Something went wrong. Please refresh the page and/or try again.